Players play Rock, Paper, Scissors for the character they want. First winner chooses first, second and third consecutively. The loser is stuck with the last character available. (*Adjust the amount of chacaters to the amount of people playing.)

RED MAN


SUPERSPEED- Player moves one extra block if they pull a SINGLE RED BLOCK card.
BURNOUT- Player moves one space back if they pull a DOUBLE RED BLOCK card.


BLUE MAN


TELEPORTATION- Player moves to the next blue square if they pull a SINGLE BLUE BLOCK card.
DANGER- If the player lands on a shortcut route, they take a GAMBLE. If the randomiser lands on YES, the player may take the short cut. If the randomiser lands on NO, the player may not take the short cut.


YELLOW MAN


MINDREADER- Player can make the same move as ANY player who draws YELLOW BLOCK cards. *(For example, if BLUE MAN pulls a SINGLE YELLOW BLOCK card, YELLOW MAN may move up one from ANY color they landed on.)
COMA- If this player pulls ANY YELLOW BLOCK card, the player must guess what number the YOUNGEST player is thinking from 0-5. Guessing incorrectly results in moving 2 spaces back.

GREEN MAN


SHAPESHIFTER- If they pull a SPECIAL card, the player adds on the POWERS of one other player for two plays.
MISFIT- Player moves one space back if they pull a DOUBLE GREEN BLOCK card.



LICORICE NULLS POWERS; CONSEQUENCES ARE STILL IN EFFECT FOR THE NEXT PLAY AFTER LANDING ON A LICORICE SQUARE.

AGES 10+